CHANGELOG

Changelog.

Updates and development notes from SUNDERSTAR.

Update 0.2.8-alpha

This update adds six ships across two new branches, controllable drone groups, a second flight control scheme, and a ship atlas.

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Update 0.2.7-alpha

This update makes fights easier to read. Shots have clearer feedback, damaged asteroids show their condition, and new markers help you keep track of the arena. Player records and arena information are easier to find, too.

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Update 0.2.6-alpha

Since 0.2.5, I've worked on the parts of Sunderstar you notice in a fight: collisions, damage, weapon feedback, and the view of the arena. The update also adds settings and arena selection.

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Update 0.2.5-alpha

SUNDERSTAR is now open for public testing. The public server no longer requires an access key, so the new client can connect directly from the opening screen.

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Update 0.2.4-alpha

Your ship now predicts movement locally instead of waiting for the next server snapshot. Steering, acceleration, strafing, and course changes respond immediately, even when playing with noticeable network latency.

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Making multiplayer feel responsive

Multiplayer has turned out to mean at least three times the development time and problems I'd expect from making Sunderstar without it. Even a relatively simple space shooter gets complicated when the client and server disagree about where a ship or projectile should be.

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